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Phantom brave characters mana
Phantom brave characters mana







phantom brave characters mana

Unlike the enemies, Marona is the only living being on her team as the rest need to be summoned into play with objects that can be found on the battle map. Phantom Brave set the tactical bar when it comes to a Nippon Ichi title as unlike the rest, units only have specific durations that they can stay on the field. Joined by the remnants of her parent’s friend Ash, who only exists as a phantom after he and her parents fell in battle, Marona takes on Chroma (Mercenary) work as she tries her best to keep to the values that her parents instilled upon her even if no one treats her with an ounce of respect as she attempts to pay the rent and hopefully eventually save enough money to buy the island that is her home. More than just its combat system, Phantom Brave differs from the rest as it is a serious enough story about a thirteen year old girl named Marona that everyone is terrified of as she has the ability to summon and control phantoms. Nippon Ichi has always had a good grasp on darker humour from the Disgaea series over to the one-offs such as Makai Kingdom and Z.H.P. Now that those are out of the way, the rest is just as incredible as ever, if not better, as the PC has more processing power than the consoles it has released on. This held up from the 360 and XB1 controllers to the PS4’s. The missing 5% comes comes if you move the left joystick too low in order to move down your character will move up. Secondly, is that the controller support works at 95%.

phantom brave characters mana

The ONLY issues with Phantom Brave on the PC are these: The character sprites themselves have received no upgrades and still look like those of the PS2 which contrast against the clear and crisp backgrounds looking very out of place. Having seen a couple of releases and a new storyline of Another Marona which was originally added into the Wii release of We Meet Again before showing back up in the PSP version of The Hermuda Triangle, the PC version has it all and this much more strategic RPG graces the PC for the first time.įor anyone that’s played the original or the ports you’ll find the same well crafted experience but with better visual resolutions in order to fill up the screen as the only “widescreen” release to this point would be the PSP and PSN~PSV versions. Phantom Brave, which originally launched over a decade ago back on Sony’s PS2, was an experiment by Nippon Ichi which saw the first of its titles that moved away from the tactical grid style that it is renowned for. Phantom Brave by developer Nippon Ichi Software and publisher NIS America-PC Review written by Pierre-Yves.









Phantom brave characters mana